I suggest getting this software to help you work with everything.ġ- Ciderpress to help you explore, manage, and create disk images. To spiff up your experience I'll PM you a set of disks and utilities to make life easier. It's fast and it just works.Īnd there you are! That is the required hardware to get into gaming. I settled on the Super Serial Card + ADTPRO + serial cable method mainly because it's old-school, and very cost effective. Though you can do keyboard-only for many games.ħ- You will need to settle on a method for transferring disk images to and from your modern-day PC Apple //e. Bad comes to worse, use your LCD TV.ĥ- 2-axis 2-button joystick and a set of paddles. You just need a display device, obviously. You can go with an old TV + RF modulator. A composite input one like the 1084S from Commodore is a good one. Required, naturally.Ĥ- Some sort of monitor. 1 will work, 2 will allow you to copy and organize disks so much better.ģ- 5.25" floppy disk interface card. This gives you double-hires graphics + 64K ram expansion + 80 columns text.Ģ- 2x 5.25" disk drives. In addition to the console, you need the following:ġ- 64K/80-column upgrade card. And you lose nothing in comparison to the earlier //e models. It has a more reliable main memory, and there is 1 ROM chip compared to 2 in a standard //e. I particularly like this machine because of reduced parts count. Disk images may also be optionally "write protected" if they are mounted as "Read Only.In making your hardware choice a simple selection, the best overall machine for Apple II gaming is the //e Platinum. WOZ filename extensions as Apple II disk image files along with reading disk images from compressed (.zip /. Supported disk images ĪppleWin supports ProDOS and DOS 3.3 disk image formats as well as copy-protected programs copied with "nibble copiers" to a disk image. Features added to the latest versions of AppleWin include Ethernet support using Uthernet, Mockingboard and Phasor sound card support, SSI263 speech synthesis, hard drive disk images, save states, and taking screenshots. Full screen mode is available through the use of DirectX. AppleWin can also use the PC speaker to emulate the Apple II's sound if no sound card is available (does not work under NT-based Windows versions). Both 40-column and 80-column text is supported.ĪppleWin can emulate the Apple II joystick (using the PC's default controller), paddle controllers (using the computer mouse), and can also emulate the Apple II joystick using the PC keyboard. AppleWin supports lo-res, hi-res, and double hi-res graphics modes and can emulate both color and monochrome Apple II monitors later versions of AppleWin also can emulate a television set used as a monitor. By default, AppleWin emulates the Extended Keyboard IIe (better known as the Platinum IIe) with built-in 80-column text support, 128 kilobytes of RAM, two 5¼-inch floppy disk drives, a joystick, a serial card and 65C02 CPU. AppleWin originally required a minimum Intel 486 CPU and is written in C++.ĪppleWin has support for most programs that could run either on the Apple II+ or the Apple IIe. Development of AppleWin passed to Oliver Schmidt and is now maintained by Tom Charlesworth. AppleWin was originally written by Mike O'Brien in 1994 O'Brien himself announced an early version of the emulator in April 1995 just before the release of Windows 95. AppleWin (also known as Apple //e Emulator for Windows) is an open source software emulator for running Apple II programs in Microsoft Windows.
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